#include "physics.inc" camera { location <0,0,-15> look_at <0,0,0> } light_source { <-0,0,-20> color White } #declare pos = <0,0,0>; #declare vel = <0,0,0>; #declare dt = 0.1; #declare xtime = 0.0; #while(xtime <= clock) #declare a = <0,0,0>; #declare pos = pos + vel*dt + 0.5 * a * dt * dt; #declare vel = vel + a *dt; sphere { pos,0.1 pigment {Yellow} } #declare xtime = xtime + clock_delta; #end sphere { pos,1 pigment {Red} } draw_vector(pos,vel,Green,"v") draw_vector(pos,a,Yellow,"a")